The Computer Graphics Manual: David Salomon
The Computer Graphics Manual:Texts in Computer Science. Edition David Salomon
NASA Graphics Standards Manual Remastered Edition:
Graphics for engineers, architects, and builders; a manual for designers, and a text-book for technical schools:Trusses and arches analyzed and discussed by graphical methods - Part II Charles E. (Charles Ezra) Greene
Graphics for engineers, architects, and builders; a manual for designers, and a text-book for technical schools:Trusses and arches analyzed and discussed by graphical methods - Part III, Third Edition Charles Ezra Greene
Graphics for Engineers, Architects, and Builders; A Manual for Designers, and a Text-Book for Technical Schools, Vol. 1 of 3:Trusses and Arches Analyzed and Discussed by Graphical Methods (Classic Reprint) Charles E. Greene
HTML5 is more than a markup language?it?s a collection of several independent web standards. Fortunately, this expanded guide covers everything you need in one convenient place. With step-by-step tutorials and real-world examples, HTML5: The Missing Manual shows you how to build web apps that include video tools, dynamic graphics, geolocation, offline features, and responsive layouts for mobile devices. The important stuff you need to know: * Structure web pages more effectively. Learn how HTML5 helps web design tools and search engines work smarter. * Add audio and video without plugins. Build playback pages that work in every browser. * Create stunning visuals with Canvas. Draw shapes, pictures, and text; play animations; and run interactive games. * Jazz up your pages with CSS3. Add fancy fonts and eye-catching effects with transitions and animation. * Design better web forms. Collect information from visitors more efficiently with HTML5 form elements. * Build it once, run it everywhere. Use responsive design to make your site look good on desktops, tablets, and smartphones. * Include rich desktop features. Build self-sufficient web apps that work offline and store the data users need.
This richly illustrated book describes the use of interactive and dynamic graphics as part of multidimensional data analysis. Chapter topics include clustering, supervised classification, and working with missing values. A variety of plots and interaction methods are used in each analysis, often starting with brushing linked low-dimensional views and working up to manual manipulation of tours of several variables. The book is augmented by a wealth of online material.
Graphics for engineers, architects, and builders:a manual for designers, and a text-book for technical schools Charles E. (Charles Ezra) Greene